But how to persuade creative people to do so? First and foremost, there must be ease, relaxation, and a general sense of permissiveness. The world in general disapproves of creativity, and to be creative in public is particularly bad. Even to speculate in public is rather worrisome. Cerebration and group-think are key components to turning invention to innovation.
Creating a corporate culture where the goals are measured in simplified KPIs and easily measured metrics might actually stifle innovation in many ways. Looking at the companies and organizations that are considered successful in innovation Google, Apple, Tesla, Facebook , we see some common behaviors and environments. The first is the culture of cerebration, of promoting employees to share and internally market their ideas and projects. Some of this could be influenced by a higher concentration of like-minded talent, such as in Silicon Valley, where former colleagues and trusted friends have migrated from company to company while maintaining their social networks and friends of shared interests and hobbies.
But all of these companies have also created a corporate culture that recognizes the value and the opportunity of cerebration and group-think. They have created a system that operates both as a business, and as an idea factory.
We learned that the only way for businesses to consistently succeed today is to attract smart creative employees and create an environment where they can thrive at scale. Transforming a business from invention to innovation might not be a huge change, an enormous investment, or a massive restructuring.
A term used by Ryan in one of the Althea 's tape. Pronounced Jang-Sher is a term used in The Walking Dead: Typhoon to descripe a type of reanimated corpse in Chinese legends and folklore. A term used by the Whisperers in the TV Series. A term used by Tony Delmado and Percy. This is a term used by Athena Mukherjee. Speed Wilkins refers to the burned zombies from the prison herd as such much to the annoyance of Lilly Caul. Lilly Caul makes a list of as many terms for zombies as she can remember that Tommy Dupree had come up with.
This is one of many of those terms. A term used by Melvin when describing a herd of walkers. It should be noted, that this term is also used by Dr. Edwin Jenner to describe the spread of the virus. A term used by Sarah Rabinowitz. A term used by Shane Walsh to describe a group of walkers that is smaller than a herd, like the ones that attacked the Camp.
A term often used by the groups members of the Atlanta Camp , especially during the early seasons. A term used by Wendell when referring to a walker.
It seems to be a codeword to describe the dead between him and Sarah. A term used by Sarah. Originally used from here time at the military, she now uses it to describe the dead.
A term used by Magna's Group. A term used by Eugene Porter after the discovery of The Whisperers. Used to destinguish members of the dead from members of The Whisperers. Said by Duane Jones in the Morgan Special. A term used by Jeffrey Grimes. A term used to describe the undead during the early onset of the apocalypse given that society had yet been able to definetly define what was going on.
A term used by the residents of the Oceanside community, specifically those that came from the ocean. A term used by Negan Smith to describe the walkers on the fence of The Sancturary.
A term Eugene used to descirbe the dead. A term used by Morgan when trying to explain to Rick about the apocalypse. A term used by the researchers at the CDC. A term used by The Prisoners. A term used by Negan Smith to refer to the walkers inside the Subway Tunnel. A term used by Daryl Dixon. A special kind of zombie seen in Overkill's The Walking Dead. A term used by Alpha when she threatens Henry that she'll let Beta break both his arms and legs and leave him for the dead.
A term used by the Civic Republic to describe a large herd. A term used by the residents of The Perimeter. Zombies are relatively weak and unintelligent as individuals, but are dangerous in large numbers and in tight spaces. They are the main antagonists within the post-apocalyptic world of The Walking Dead. The vast majority of the human population 6. This leaves about 1,, survivors left. As a species, Kirkman's zombies do not evolve and are permanently doomed to just deteriorate until there's nothing left but the skeleton.
Everyone in The Walking Dead universe somehow contracted the zombie pathogen that, for reasons and through means unknown, brings the recently deceased back to "life. Scientist Dr. Edwin Jenner did not even rule out the possibility that the disease is of supernatural origin.
The exact taxonomy of the pathogen is also unknown. Curiously, the pathogen itself does not kill its hosts. Instead it remains dormant, likely within neural cells in the brain, leaving its host visibly and physically healthy. Only when the host dies, does the pathogen become active, infecting and reviving neural structures in the brain stem and certain parts of the cerebellum, turning a human into a zombie. A zombie is thus a condition a recently deceased host enters when the pathogen is in its active stage.
In the comic series, getting zombie bodily fluid blood, bile, saliva, etc. It is unclear in the TV-series whether or not the rule of infection above from the comic series is applicable. Sasha accidentally cut Abraham's arm with her zombie-blood soaked knife, yet he survived, indicating that the rules in the television series are different to a degree. This was referenced earlier in the Season 2 episode "18 Miles Out", where Shane cuts his own hand with a knife that was previously used to kill a walker, and later wipes his cut hand on a place which a walker has licked.
However, in Season 8 , due to a shortage of bullets, Negan Smith orders his men to dunk their weapons in walker guts to use to infect any living survivor with one slash very similar to the comics and the Saviors are successfully able to infect numerous residents of the Hilltop colony by injuring them with their coated weapons. It is possible that more direct injuries to living survivors such as deep penetration wounds and larger quantities of walker tissue entering the bloodstream are able to cause living survivors to die and turn.
At one point, Daryl Dixon states that this method of infection isn't the same as being bitten, that some people turn and some don't. However, this is contradicted by Tara Chambler who points out that everyone but her who got hit by tainted weapons fell ill and turned.
In Tara's case, it is believed that Dwight purposefully shot her with a clean arrow to save her life. In all probability, the injuries to Shane and Abraham mentioned above were not fatal because their wounds were not deep enough to get infected. As seen in " The Big Scary U ," using the walker guts trick has its own downsides as its possible for the person to get sick from the bacteria and contagions carried in the dead blood and guts. Gabriel Stokes got ill in this manner, though Negan , who used blood from the same walker and put it unprotected on his skin, did not.
However, this is simply transmission of already present illnesses and not contagion that turns people into zombies. As seen in Season 10, it appears that spreading walker blood through a water source does not contaminate it with the pathogen.
When Mary did this to Alexandria 's water supply, the residents only got cholera. In addition, the community's water filters would've stopped it had Dante not turned them off. As mentioned previously, during the dormant stage, the pathogen is asymptomatic. The host will thus remain healthy despite being technically 'infected' and will continue to remain so as long they are alive. After the host dies, the dormant pathogen enters the active stage and will begin the process of reanimating the body through the infection and reactivation of neural structures in the brain.
No matter how an individual dies, unless their brain was severely damaged or destroyed, they will reanimate into a zombie following death. The pathogen enters the active stage when an individual dies and is responsible for the host's reanimation as a zombie.
When an individual is bitten by a zombie, the active pathogen is transmitted into them as well as a plethora of bacteria and other infectious agents that reside in a zombie's mouth. In the event that amputation fails or is not possible, it is believed that the active pathogen then induces a fatal and irreversible cytokine storm, causing a high fever, aches, extreme fatigue, and nausea. As the infection progresses, the active pathogen invades and spreads through the brain like meningitis, infecting synapses and other neural structures that are concentrated in the brain stem and parts of the cerebellum.
At the climax of the infection, the adrenal glands hemorrhage and the brain completely shuts down. All brain activity would cease, followed by the major organs and the body would be clinically dead: no measurable brain activity, no reflexes, and no respiration or pulse. The time between the onset of the symptoms and death, followed by reanimation is very dependent on the severity, location, and quantity of the bite wound s of individuals who cannot be saved.
In " The Good Man " of Fear the Walking Dead , Elizabeth Ortiz , after spending time with military doctor Bethany Exner , implies that all the infection itself from the bites does is kill the person. The reanimation comes from the person dying as it would if they died of something like a gunshot or stab wound. The dead corpse of anyone that dies for any reason will reanimate as a zombie, unless the brain of the individual is badly damaged or destroyed, or the person was dead prior to the outbreak.
As seen on the MRI of Candace Jenner, when a person dies, the active pathogen they carry enters the active stage, and reactivates critical areas of the brain that it infected, specifically the brain stem and some parts of the cerebrum and cerebellum that support necessary vital systems such as movement, resulting in reanimation after a variable amount of time.
Since the active pathogen only reactivates the brain stem and not parts of the brain such as the frontal lobe and neocortex that are responsible for higher-order brain functions, the reanimated person retains only a physical resemblance to their former self. In the TV Series, it was stated by Dr. Jenner that according to all gathered evidence and research available at the time a corpse can reanimate between three minutes and eight hours after death, though there are instances where reanimation seems to happen much quicker, and the video game suggests that it could happen in seconds.
In the comic book, the group commonly encounters two zombie types: wandering, noise attracted "roamers," and lethargic "lurkers. It ignores Rick and Shane. In Volume 4 , a lurker bites Allen as he carelessly passes it by. In Volume 10 , Eugene studies a lurker that is too weak to move, suggesting that after time and lack of food, roamers become lurkers that become less alert and active as time passes.
In a recent letter column, Kirkman promises more hints of zombie physiology, and in a recent column he confirmed that " The body of the corpses, very likely through the zombie pathogen, manages to avoid immediate decomposition like regular human corpses, being able to halt or at least slow down, decomposition for years, if not decades at a time.
In the show, it has been demonstrated that zombies don't require sustenance by eating, but have a strong desire to do so. This is despite the fact that they have no digestive or circulatory activity which makes them unable to digest whatever flesh they consume. Zombies do not need to breathe, evidenced by Pete Dolgen still trying to reach for humans while underwater.
Zombies may very rarely "dodge" melee attacks by leaning out of the way slightly, and some have been observed holding up their arms to likewise block attacks. Milton Mamet once stated that zombies do starve, but "slower" than humans. Much like in the comics, decomposition is dramatically slowed down compared to a regular corpse.
Cliff Carlucci likely died not long after the outbreak, but was still active a decade later. Zombies have the ability to detect scents and can differentiate between the living and the dead; they prefer to feed on living flesh. Covering one's self in the scent of decay can act as a camouflage. He's also drawn to objects that embody a revelatory or just plain weird train of thought. What excites him even more is using his treasures to make mind-expanding connections.
He loves juxtapositions, like placing a 16th-century map that combines experience and guesswork—"the first one showing North and South America," he says—next to a modern map carried by astronauts to the moon. In back, a typewriting machine and a Kent radio. The large contraption at center is the Nazis' supposedly unbreakable Enigma code machine. The book to its left is a copy of Johannes Trithemius' Polygraphiae, a cryptographic landmark. On the right is an Apple II motherboard signed by Woz.
An Edison kinetoscope sits beside an Edison phonograph along with three of the wax cylinders it uses for recording. Nearby is a faithful copy of Edison's lightbulb. The gadget with the tubes is an IBM processor circa In front of it stands a truly ancient storage device, a Sumerian clay cone used to record surplus grain.
Walker struggles to balance privacy with his impulse to share his finds with the outside world. Schoolchildren often visit by invitation, as do executives, politicians, and scholars. Last February, the organizers of the TED conference persuaded him to decorate their stage with some of his treasures. But he's never invited any press in to see the collection—until now. Philip K. Specifically, think about the first time you were exposed to Night of the Living Dead.
As such, there are a pretty set-in-stone list of rules of dealing with the type of zombies seen on The Walking Dead. The number one thing on that list is how to stop them.
A blow to the head sharp enough to disable the brain, wrecking the brain stem, or a bullet through the head is enough to take down, and keep down, a Romero-style zombie. The world is full of zombie media, all based around this classic premise. People in our world have zombie apocalypse plans.
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