Chaos gate how many missions




















Chaos Gate: Daemonhunters. Add to Wishlist. Coming Shape The Fate of the Galaxy. Forge Your Champions. Mutating Monstrosities. Trailers View Gallery. Become a Daemonhunter Stay ahead of the news and join the discussion with your fellow battle-brothers. Newsletter signup Sign up to stay informed about the latest news and developments. COM kaufen? Keine Aktivierung oder Internetverbindung zum Spielen erforderlich. Sicherheit und Zufriedenheit. Warhammer 40, Chaos Gate. Discover the grim dark universes of Warhammer where there is only war.

Set in the Warhammer 40, universe, Chaos Gate tells the story of an Ultramarines army led by Captain Kruger, as he at Details zum Produkt. Handbuch Soundtrack MP3. Empfohlene Systemanforderungen:. Strategie - Rundenbasiert - Science-Fiction.

Random Games Inc. Forum zum Spiel. USK-Einstufung: 12 Approved for children aged 12 and above. Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite. Es gibt noch keine Rezensionen. Anzahl: 5 pro Seite 15 pro Seite 30 pro Seite 60 pro Seite. Sortierung: am hilfreichsten am positivsten am kritischsten am aktuellsten. Fragen zu deiner Rezension? Schau dir unsere Richtlinien an. Keine Bewertungen mit deinen Einstellungen vorhanden. Geschrieben auf. You should lead the Marine with the Heavy weapon in first as there's two Chaos Marines guarding the front.

Gun them down and wait a bit, a group of Chaos Cultists come down to deal with you. Gut them for some more Experience and head up.

There's a Chaos Marine ahead plus a few Chaos Cultists who teleport in to scrap you. The Cultists are a joke and the Chaos Marine will go down fast before your guy with the Heavy weapon. Once that's over with, it's a good time to scope the two chests. With this done, you can go home. A Devastator and Tactical Squad combo will give you enough firepower to handle this mission, I recommend equipping Heavy Bolters as they're the easiest Heavy weapon for your still inexperienced Marines to work with and are effective against your foes.

Besides if you need it, a heavier weapon will be quickly found Now you start off near your Thunderhawk dropship and facing a factory.

Inside the Thunderhawk is a chest that the Tech Priest was kind enough to provide for you. There's also single Chaos Marine hiding behind some barrels plus another one that decides to rush at you. The biggest challenge is taking care of the 3 Chaos Marines as they're so well entrenched.

Have your Marines with Heavy weapons concentrate on them while your other Marines open fire after with their Bolters once the Chaos Marines have their armour depleted. If you have very little chance of hitting them, than you'll just have to move in closer to Chaos Marines and hope that they miss. If you're close enough, throwing Krak grenades at them would work as well. The sole Chaos Marine rushing you will go down quickly under some Heavy weapon fire or a Bolter barrage.

With the Chaos Marines dead, the Cultists are easy pickings but watch that they don't gang up on one Marine. The Cultists have upgraded to using Krak Grenades as well as Frag and constant pelting by them will quickly burn through your armour. Once they're dead, turn to your left and you'll see a Chaos Marine barricaded in a long shed, a Chaos Marine wandering around a small refinery and 2 who are guarding an entrance to a tunnel.

Since they're fairly spread out, you won't have to worry too much about concetrated fire from them. Just gun them down and you can proceed. From the tunnel are some Cultists who teleport in plus a pair of Chaos Marines watching from behind some barrels. If you get close enough, the Chaos Marines sometimes leave their positions to get a better shot. Going beyond the barrels will lead to a horde of Cultists charging out of the room with the relics. Deal with these last enemy and you can send a Marine to the objective.

Since the chest is the objective, you automatically get it even without opening it. Prepare yourself for the type of world you're entering, since what you can encounter is random but typically it'll just be Chaos Cultists and Chaos Marines with a few who have Heavy weapons Nomonus: this is an Industrial World and gives Chaos troops plenty of areas to hide.

Not only that there's plenty of platforms for them to snipe you from above Gorando: this is a Jungle World with lots of trees that can block your field of fire. Both will be tremendously useful for this and future missions. Outfit the Assault Squad as best you can for a melee fight. Their job is to open fire on the enemy from a distance and by this time you should have at least one Marine who is an expert gunner.

Also I would not recommend equiping anyone with the Purifier Hand Flamer and Conciliator Power Sword-a special event will happen to one of your Marines and whatever he was carrying will be lost forever. Since regular Hand Flamers are pretty rare as well, I'd recommend against bringing them along too. You're outside in the corner of a jungle and facing a Chaos Firebase.

Guarding the parapets of this fortress are 4 Chaos Marines-1 of them carries a Heavy Bolter and another has a Missile Launcher, plus a pair of Khorne Berserkers. Inside of this fortress is an altar that you can see from you position, the altar has 3 chests for the taking and is the destination that you must reach. The Chaos Marine with the Heavy Bolter can open fire on you with great accuracy from his position.

If you send in some Assault Marines now though, they'll be vulnerable to getting jumped on by Chaos Forces that you can't see from your position. Instead just keep shooting that Chaos Marine. By aiming your shots you should be able to have a great chance of nailing him.

Once he goes down, you're pretty much safe from enemy fire from the parapets. Now it's time to advance on the fortress but if you go too close, a Chaos Sorcerer, Khorne Berserkers and a Flesh Hound will charge out of the fortress and attack you.

Actually that's their funeral, what they're wading into is storm of Bolter shells. An easy way to wipe these guys out is to move your forces up a bit and then wait so that they can be put on Overwatch with full AP. Once you have them on Overwatch, send one guy forward preferably the Librarian. When Chaos forces charge out, the Marines on Overwatch will blast the them apart, and those surviving the barrage will be easy pickings for whoever you want Experience for.

When the Berserkers and Flesh Hound charged out, the gate to the fortress is closed once more and there's no way of getting in as there's no switch to open it. Not only that but if you approach the gate, you're vulnerable from fire by the Chaos Marines above with especial danger from the guy with the Missile Launcher. So now's the time to fly in your Assault Squad.

Now when you approach the altar you find that the artifact piece had already been taken by Chaos and you've also lost a comrade as well at least there's a Power Axe on the altar for you to grab so you won't come out empty-handed. The only thing left to do is to wipe out the remaining Chaos forces if any. Prepare yourself for the type of world you're entering, since what you can encounter is random.

You'll encounter the same kinds of enemies that you had in the previous Target of Opportunity Elnath: this is a Volcanic World and as such it has quite a number of hills but otherwise there isn't too many obstacles barring your way. Furund: this is an Arctic World and it's rather devoid of obstacles, so you can expect a quick firefight Gacrux: this is a Wasteland World and it's only broken up a few ruins, hills and plants.

You're given a Predator tank for this mission to provide you with extra firepower and something to play blocker for your Marines. Prepare your squads for a long battle. The Assault Marines jumping ability is going to be very useful here as is any Marine who is a good sniper. If you're in good formation, it'll be easy for you to gun them down. More troubling are 2 Chaos Marine who have Missile Launchers, they'll keep hammering you from the safety of the walls until you nail them.

Hopefully you can survive the first round with no casualties from the Missile Launchers. With luck a couple of shots from the Predator's Autocannon can take out one of the Chaos Marines with Missile Launchers. As for the other one, you should use your Assault Squad to engage him in melee. Because of the distance, you'll need about jumps to get to the Chaos Marines on the wall. What makes this risky is that there are Chaos Marines who are garrisoned in the bunkers of the fortress, they're set to Overwatch and will fire away at anyone with in range.

With the amount of Bolter shells pouring on, it can do severe damage or kill your Marine if you're not lucky and tough. Not only that but there's a Chaos Marine in the centre of the fortress who's armed with a Flamer, so watch where you do your jumps.

From here on you can expect at least one Apiring Champion per mission Khorne Berserkers will quickly cover the distance to the rest of your squads but just keep shooting and they'll go down quickly. When your Assault Marines are over on the walls, the Chaos Marines who were garrisoned will come out to fight them.

This will get the Chaos Marines out of their protective bunkers and into the open where they're vulnerable. You should be able to handle them but if you have hurt Marines with badly damaged armour, you can simply jump out and let the other squads come in to deal with them. Chaos Cultists will come out to reinforce what's left of the defenders. But they're not going to put up much of a fight and will quickly fall before your Marines.

Unfortunately, some more reinforcements will be teleported in. First will be some Khorne Berserkers from the bottom of the screen, then a group of Chaos Marines near the Thunderhawk, then another group of Khorne Berserkers from inside the fortress and finally another band of Chaos Marines near the Thunderhawk.

But be warned, there are a pair of Chaos Marines lurking inside and these bastards like to use Krak Grenades and Plasma Grenades from now on, you can expect a lot of these types of grenades.

Once they're dead, the mission can end. You should be ready for close combat fights and the occasional long distance firefight, so equip your men for such.

Your Tactical Squad goes up in value on this mission as there's quite a lot of nice Special weapons to pick up and use. The moment you enter, you'll face a couple of Khorne Berserkers. You'll be facing them a lot plus you'll occasionally be flanked by the odd Chaos Marine who takes potshots at you.

The biggest concern is keeping your Techmarine alive. While he is fairly tough, his lack of experience means that it's going to be a close fight whenever he has to get into a combat situation.

His power axe gives him a fairly decent chance to win in hand to hand but because the axe slows him down, you can expect the enemy to get first strike. As you advance you'll see a number of chests lying around. Amongst the earliest are a pair of chests lying side by side. Unfortunately they're guarded by a Chaos Marine who's carrying a Plasma Gun, but the prize is pretty worth it because inside the chest is: Chest 1: 2 Plasma Guns Chest 2: 15 Plasma Gun Cells And to the far right is a chest that's guarded by a solitary Chaos Marine, inside the chest he's guarding is: Chest: 16 Blind Grenades Now there are 4 staircases to the upper levels, the one on the left is a death trap that leads to an ambush by a trio of Chaos Marines, one of who has a Flamer to roast anyone coming up the stairs.

There are also 2 stairs that connect to the same long room, inside are 3 Blue Horrors and a pair of very nice chests, because inside them are: Chest 1: Flamer, 9 Flamer Fuel Chest 2: Serpent's Breath Flamer, 8 Flamer Fuel The last stairs is near a chest, this is the stairs that will lead you to the shield generator.

Next to the chest is a Chaos Marine who bars your path. Take him out and you can take what's in the chest. Inside the chest is: Chest: Meltagun, 8 Multi-Melta Cells Now equip your Marines with the items you found as entering the room with the Shield Generator is going to be a tough fight.

The moment you try to go up the staircase, a Chaos Marine with a Flamer will go after you. If you take him out, you'll be attacked by a Chaos Marine with a Missile Launcher who's barricaded himself from the back of the room. So the moment you enter and defeat the Chaos Marine with the Flamer, you should take cover. There's a number of Chaos Marines in this room, including one who stands directly in front of the shield generator. As well there's a Chaos Sorcerer who's guarding the area.

If that's not enough, there's a staircase to your left where Chaos Marines will come charging out if you go too close. Luckily there's a wall that largely blocks off the area between the stairs and the shield generator.

I'd recommend doing taking potshots at the enemy from the safety of the wall. Also the left staircase will lead to an area with 3 chests and possibly a few stragglers from the Chaos Marines that charged up to greet you.

Additionally there's 2 chests in the room and they contain: Chest 1: 20 Krak Grenades Chest 2: Empty The Techmarine will get a special option appear on his action screen, this is represents his ability to interface with the computer. It'll take about 3 turns to do it and once you're done then it's time to return home. You can take up to 3 squads altogether but I'd definitely recommend using an Assault Squad as there's plenty of areas where their Jump-Packs come in handy.

Terminators make their debut here and you'll see just how powerful they can be while a Devastator Squad will be useful for dealing with heavily armoured foes. Your Techmarine makes a temporary exit for this mission but he'll be back You start off in a corner and from there you can see 2 bunkers and the temple you have to enter. They can easily snipe at you with little fear of getting hit in return. However both bunkers are open-topped and so an Assault Squad can jump in and attack in close-quarters.

The first bunker has the following chests and inside are: Chest 1: 2 Bolters Chest 2: 12 Bolter Clips On the lower floor of that bunker is another chest as well, and it contains: Chest: 8 Krak Grenades, 1 Stasis Grenade, 11 Blind Grenades The guys in the first bunker can use it as a staging point to jump over to the 2nd bunker. Take out the Chaos Marines inside and you'll be free off their heavy firepower.

Inside the bunker is a chest and inside is a: Chest: 4 Heavy Bolter Clips, 4 Heavy Plasma Cells 2 Chaos Terminators will be on the move to attack your characters but your own Terminators and Marines with Heavy weapons should be able to crack them with little difficulty.

Assault Marines can also hold their own against them. A couple of Chaos Marines will come out of the cathedral to do battle against your troops. But it should be easy to bring them down at this point. One thing to beware of this is that against your Terminators, the enemy will use so many Bolters and Grenades on them that it will wear down even that level of armour.

So be vicious in taking down the opposition. As you approach the Cathedral, the two statues in front will reveal themselves to actually be Flesh Hounds. They'll typically avoid your Terminators and go after your regular Marines instead. Once you enter you'll find a few Chaos Cultists and a couple more Chaos Marines.

More worrying however is that there is a Chaos Sorcerer and 4 Chaos Terminators inside and 3 of the Terminators are armed with Auto-Cannons. To make matters worse on the bleachers above, Chaos Marines will be peppering you with gunfire and grenades.

Counter as you see fit I just send my Terminators supported by guys with Missile Launchers-you can use the columns of the cathedral for cover. When you're done, it's time to return to your ship. Only rarely will Chaos Cultists appear. Some locked doors can't be destroyed and will require you to activate the appropriate switch to open. I recommend the Terminator, Tactical and Devastator Squad.

Your Terminators will be more than capable of handling melee duties while the ceiling and narrow corridors prevent the Assault Squad from jumping around and ganging up on an enemy.

You begin with all your men in a Thunderhawk, unfortunately the landing bay that you're in is surrounded by Chaos Marines above you.

So you'll have to fight your way in. Once you do so you'll come upon two sets of doors into an altar chamber. Inside are a couple of Chaos Marines set on Overwatch. If you have Terminators leading, they won't even be scratched. Past them is an engineering room, which has a number of Chaos Cultists and Chaos Marines including one with a Flamer.

The guy with the Flamer will light up anyone who crosses the door so hopefully you have an especially tough Terminator leading the party. The rest of the bunch are easy to deal with. There are two small rooms in the area and both have a pair of Chaos Marines.

Once you do them in, advance forward and you'll get to an area with a chest. But the moment you enter, Chaos Cultists warp in to attack. Deal with them and get the chest, which has: Chest: 8 Krak Grenades You'll do something of a U-turn and enter the area the Chaos Marines attacked you a moment ago. They'll be nothing but knife-fodder but at the end of the corridor will be a Flamer waiting for you. The Flamer is a nasty daemon who's essentially a living flamethrower and it can easily set a Marine on fire.

Deal with it by shooting it with constant Bolter fire and Heavy weapons, also duck back around the corner before it can get a shot off. After that is the control room where your objective lies. Inside are a couple of Chaos marines, including one with a Plasma Gun. Once you take out the guy with Plasma Gun, the rest should go down quickly. As soon as you set foot inside, you'll be ambushed by from the flanks by 2 groups of Chaos Cultists who were warped in. Annihilate them and then send in the Techmarine to retrieve the information, from here on the Techmarine will always be available.

Since it's likely that he was tortured, you are to bring an Apothecary to heal him. Again you start off in a Thunderhawk down on the landing bay of the Chaos Ship. As well there's a couple of Chaos Marines waiting for you.

In addition they have Khorne Berserkers who'll rush up to cut into your troops. Again, it should be fairly simple for you to take them out. There's a chest here and it contains: Chest: 9 Blind Grenades Now before you leave the landing bay, behind the 2 sets of doors are a Flamer and 3 Chaos Marines, plus a Chaos Marine with a Heavy Bolter and another with a Lascannon.

Do what you can to prevent getting killed by that Lascannon. With them down, you advance into hall where a Chaos Sorcerer is. A horde of Khorne Berserkers come charging out to help as well. Defeat them and you will find a chest near a set of stairs. It also causes a Flamer and 2 Pink Horrors to warp in. Deal with them and if you go further you'll see that this area ends up leading you to the top of where you go once you open the gate.

But don't do this yet. Instead grab what's in the chest, which has: Chest: Lascannon, 8 Lascannon Cells Leave the guy who picked up the Lascannon there plus maybe one or 2 people to back him up. Now return to the hall you came from. At the end of the hall are a pair of statues with switches, open these to advance past the two gates. Now there's another set of gates, these lead to the place you must go to but before you open those, there's a staircase to your left.

If you go up, you will be set upon by a quartet of Bloodletters. Destroy them and you will see a gate that leads to the opposite side of where your Lascannon guy is. So leave a a few Marines and take the rest of your team back to the main gates. Line them up in preparation for an assault, and then have your guys on the left and right gate open up. They'll surprise the enemy and get a few shots in some choice targets. You'll need it because this place is brutal.

If you don't get those sneaky shots in from the enemy's flanks, your troops will get massacred by the level of firepower the enemy throws at you from the front. But with the enemy ambushed from the sides, open the main gates and charge in the rest of your group.

This 3-way assault will quickly lead to a massacre of your enemy. With your enemies dead, you see there are 3 prison cells. The centre one is where your captured Marine is. Send the Apothecary there to revive him and so ends this mission.

Unfortunately it seems that the rescued Marine is still too badly hurt to join your squads again. The opposition has again improved as you'll be fighting Chaos Terminators and Chaos Chaplains as well as what you've fought in previous Targets of Opportunity. Also where everyone came out charging at you before, there'll be a fair number of enemy who just wait around until someone discovers them.

I recommend using an Assault Squad for their jumping abilities and close-combat strength, a Tactical Squad for equipping Flamers and a Terminator Squad for sheer power. You start off at the bottom of a jungle where you face a force of Chaos Cultists.

Considering that you probably have almost all your Marines as Mighty Heroes, this isn't going to be a problem to deal with. More troublesome are some tunnels where Chaos Marines will come in and snipe at you from hiding. These tunnels are fairly long but simple in layout.

It turns out that they're the remains of 2 heroes Amilus and Guglious. You are now in the temple area. Use the tunnels to lure out as many foes as possible, this will make your advance a lot easier once you thin out their numbers.

To reach your objective you go to the top floor. In the middle is a staircase that is inaccessible except from the top floor. This staircase will lead down to where the half of the Concordat is located.

You could easily fly in an Assault Squad directly to the top floor but they'll be pretty badly outnumbered and even high-end Assault Marines are in tough when fighting a Chaos Chaplain Exalted Champion up close. So I recommend sending a Terminator Squad from down below to wreak havok.

Soon it'll be safe to grab the artifact. You'll be facing the same stuff you did in previous Targets of Opportunity. Murga: this is a Swamp World, a fair amount of cover and obstruction to this place Murzim: this is a Wasteland World, there's also not much in cover Graffias: this is a Forest World, which has tons of trees to get in your way.

Now I don't know if this happens to anyone else's game but in mine the Landspeeder can't move!!!! However it'll still prove useful because of the tremendous firepower it has. I recommend having an Assault Squad as they can leap in and out of the battlefield, picking off the enemy's heavies.

A Devastator squad will also be nice to have and the Terminators are always a great choice. If your Landspeeder can move, that's wonderful and you should adjust your tactics accordingly. When you first appear, you'll be in a battlefield that's littered with ruins, barbed wire and trenches. You'll face a lot of Chaos Marines and Khorne Berserkers who are hunkered down in the trenches. There are 2 Chaos Predators that will devastate your troops if left unattended. They're also backed by some Chaos Terminators who are armed with some heavy firepower.

You should blow up the Chaos Predator nearest the Landspeeder with its Multi-melta. The other Chaos Predator is too far away for the Landspeeder but if your Marines concentrate their Heavy weapons fire on it, they should be able to destroy it before it can get a shot away.

Assault Marines can also do the trick as well. Now to your right is a Chaos Marine with a Missile Launcher who'll try to nail you from a distance. Take him out and there's a chest by him which you should get after beating back the coming rush. Deal with them as you will. The Chaos Terminators will also go after you. Keep killing them and some Chaos Cultists with a pair of Chaos Marines teleport in to reinforce them.

Destroy them and then a Chaos Sorcerer plus a bunch of Chaos Cultists warp in to assist. Wipe them out too. Now to the far left of the screen a Chaos Marine is hiding inside a building, send someone to get him. As you advance further, the Communication Center will be guarded by a pair of Chaos Terminators and some Khorne Berserkers.

The staircase to the Imperial Base is here as well. As you advance towards the building, some Chaos Marines teleport in to ambush you unfortunately for them that time, they warped almost in front of my Terminator with Assault Cannon , so give them some pepper.

Wipe out anyone guarding the area and SHOOT the communication terminal if you use melee weapons, the explosion resulting is so powerful it will destroy a Terminator. Now proceed to the staircase next to the communication terminal.

It turns out that it leads to something of a chapel and there on the altar is the remains of a hero, who has on him: Remains: Vindicator Chain Sword, Nova Storm Plasma Pistol, 6 Plasma Pistol Clips There's also a pair of nice chests. I recommend the Terminator, Assault and Devastator Squads. The Terminators provide lots of firepower and powerful melee ability, the Assault Squad can leap in and gang up on troublesome units while the Devastators provide heavy firepower. Since the only Special weapons in this mission are only really obtainable after you've mopped everybody up, the Tactical Squad aren't justified in being brought in this mission.

You start in a place similar to what you had just encountered. There's also a Chaos Dreadnought who can provide tremendous firepower against you if it's not destroyed. A Flesh Hound comes charging at you as well. But considering that you have a Dreadnought and your powerful squads, it will be easy for you to wipe out the opposition here. Start picking people off especially any Chaos Marine who has heavy weapons and the Chaos Terminators. Then send your Assault Squad to the Chaos Dreadnought and kill it with powerful melee attacks.

Or else you can simply have your Dreadnought gun down the Chaos Dreadnought with its Assault Cannon, since the Chaos Dreadnought's twin-linked Heavy Bolters are very ineffective against vehicle armour and will lose in a shootout with your Dreadnought. As you keep wiping people out, Chaos Cultists will teleport in from the cathedral to attack you.

Kill them and look for the entrance of a tunnel to your right. Inside are a number of chests, but as you advance forward from your starting position, some Chaos Marines and Pink Horrors attack as well. Wipe them out and continue to the tunnel.

Unfortunately your Dreadnought won't be able to continue as there's not enough space and level ground for him to move anywhere further. The upper portion of the tunnel contains a single chest.

It's also the place where a pair of Chaos Marines are. Enter it and a bunch of Chaos Cultists plus a Pink Horror warp in to attack you. Destroy them and you'll find that the chest contains: Chest: 2 Rad Grenades, Stasis Grenade, 5 Haywire Grenades Now over to the lower portion of the tunnel are 3 chests.

It would be best to attack from both ends but there's nothing too challenging inside. Inside the cathedral is a Chaos Sorcerer and Chaos Chaplain. Blow them away with your heavy firepower and the Warp Gate is yours. There's an alcove inside the cathedral. I recommend bringing out your Terminator, Assault and Devastator Squad again for similar reasons as the previous mission.

Now on the surface it appears that there aren't too many enemies in the Ultramarine base. The only enemies of real concern are 3 Chaos Marines who armed with Lascannons and a Missile Launcher. Send your Assault Marines to deal with them. When Khorne Berserkers rush at you, pick them off and any Chaos Marine who's unlucky enough to be in range of your guns.

Now there's an area that's just above the centre bunker of the fortress. This area has 4 computer terminals that control the automated defenses of the fortress, only 1 computer works but it'll re-activate the base defense to provide some fire against your forces outside. The other computers will cause the various turrets to overload and explode. So make sure not to let any Chaos Marine get to those computer terminals However watch your advance.

If you proceed too far and wipe out too many foes, Chaos forces will teleport two very powerful teams near you. The closest of the teams will have Chaos Terminators but both teams have guys with Lascannons. The surviving enemy can then be dealt with at leisure. If you're lucky your men will be too far away from the enemy for them to react quickly and so you can select who you want to kill first.

Chances are you'll need to have your men in Overwatch and accept whatever types of kills they get, then hope that Chaos forces will fail to kill anyone in their retaliatory strike. Once the 2 teams are dead, it'll be easy to go and kill any remaining survivors inside the fortress. Now you get to recover the equipment from the base. And believe me there's alot here, it's just the vast majority the items are very mundane.

Starting from the main floor and just outside the throne room are a pair of dead Ultramarines. On the room of the loading zone was the place where Chaos Marines with Heavy weapons were.

They have: Remains 1: Bolter, 4 Bolter Clips Remains 2: Bolter, 3 Bolter Clips Finally the top floor of the centre bunker, the place where the defense computers are, has a single corpse. You'll be facing the same stuff you did in previous Targets of Opportunity except that there will be Chaos Lords as well.

Also there's a lack of Special weapons to pick up so bringing a Tactical Squad means that you have less firepower to work with, so use a Devastator Squad. The Chaos Sorcerers you face here are upgraded to Chaos Sorcerer Lord When you first enter the base, there'll be a few Chaos Cultists and some Chaos Marines in various ambush points for you to deal with.



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